Priest
These are NPC class templates. Add them to some humanoids or other monsters to diversify an encounter. Bold abilities are passive, underlined ones are added to the attack options of the original creature. If necessary, you can adjust the damage dice to match the base monster’s. — SaltyGoo
Priests are religious leaders. If they can cast spells, it’s because they serve the Authority or a petty god.
Random Encounter
D6 What the Monster Wants
- Tithe.
- Proselytize.
- Talk to a very important person.
- Conduct an important ceremony.
- Purge the land off corruption/infidels.
- Sinners.
Generic Priest
HD: 2 | Armor: none |
Hit it: easy | Dodge it: normal |
Move: normal |
Out of combat, the priest can ward a door from minor aberrations, fairies or undeads for a day.
Attacks (1/round)
Staff. The priest makes a melee attack (1D4).
Stoke the flames of faith (recharge 2/6). Intelligent faithful creatures hearing the priest have 1D6 extra temporary hit points until the priest’s next turn.
Rebuke Undead (recharge 2/6). Each undead creature near the priest must save against fear.
Keeper of the Forge. Worships industry.
Non-Combat Magic: Metalomancy
Flaming Hammer. The priest makes a melee attack (1D8).
Rebuke Barbarism (recharge 2/6). Each living creature near the priest that is not wearing at least 3 metal items must save vs fear or be frightened.
Spellcasting. Bless, Control Flames, Fire Truth, Flaming Sphere.